Announcement

Collapse
No announcement yet.

AmbientSoundSimpleSpline limited to 16?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    AmbientSoundSimpleSpline limited to 16?

    I use AmbientSoundSimpleSpline for rivers on my map, to play the sound of water flowing.

    I've just run into an issue whereby any new ones I add don't make any sound. If I delete other ones on the map, then the new ones work.

    When I count them up, it seems that any i add after 16 don't work.

    So does anyone know where this limit of 16 is being enforced. I was under the impression that if they were out of range from the player, then they would not be using any audio channels...

    #2
    we used the
    AmbientSoundSimple on our creeks and I have 25 In one map and they are all working.

    Comment


      #3
      I also have many AmbientSoundSimple's in my map. They seem fine. It seems it's only the AmbientSoundSimpleSpline that I'm having this problem with.

      Comment


        #4
        Perhaps is the number limitation to use at the same time, in the soundcue properties.
        Provisional blog: http://cobaltudk.blogspot.com.es/
        Videos: https://www.youtube.com/user/cobaltudk
        Facebook: https://www.facebook.com/babylonprojectgame/

        Comment


          #5
          CobaltUDK I thought that too, but they were using wavs, not soundcues.

          For the time being I have gotten around it by having a manager class to disable the audio component of sound splines at far distances, which is working ok.

          Comment

          Working...
          X