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    Kinda new to kismet send help!!!

    Ok some I'm kind off new to kismet and I don't know some basic stuff, I have this problem [0011.74] Warning: Obj AIController_0 has no handler for SeqAct_MakeAnNPCTalk_0, and it pops out the nastiest message ever to be seen in my screen. Any idea on how to destroy such messages thanks.
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    #2
    I think what's going on is that your AIController class doesn't know what to do when SeqAct_MakeAnNPCTalk.Activated() runs on it. There are a couple of ways you can deal with that.
    1. Put all of the functionality for making the NPC talk in only SeqAct_MakeAnNPCTalk.Activated. I would recommend this.
    2. Create the function AIController.OnMakeAnNPCTalk(SeqAct_MakeAnNPCTalk inAction) that should get called automatically when SeqAct_MakeAnNPCTalk.Activated runs. This is the path I would recommend if you have a sequence action that can do different things depending on what its targets are.
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      #3
      Originally posted by Neongho View Post
      Ok some I'm kind off new to kismet and I don't know some basic stuff, I have this problem [0011.74] Warning: Obj AIController_0 has no handler for SeqAct_MakeAnNPCTalk_0, and it pops out the nastiest message ever to be seen in my screen. Any idea on how to destroy such messages thanks.
      Hello my friend.

      You could also try to simply add a condition to check if the actor whom you are sending this action (the NPC which will talk) is alive before adding this custom node SeqAct_MakeAnNPCTalk

      Last edited by NIDAL NIJM GAMES; 03-16-2020, 12:32 PM.
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        #4
        Emmmh ill check it out thanks.
        Some cool unreal projects you may like!


        Developer of GOTA - Survivalism Gladiatorial game Buy the game google gladiators of the arena steam https://store.steampowered.com/app/7..._Of_The_Arena/

        Download the demo Download the demo
        external link Dropbox DropBox

        Become a c++ Professional now C++ Networking Tutorial

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