I've been running some performance profiling and have noticed that the two PortalTeleporters I have on my map are using a ton of calls. I use these teleporters to allow the player to pass through the landscape layer when moving through a cave tunnel.

I've tried disabling the SceneCapture component in the portals, but that has no effect.
They are doing a massive amount of these call threads: "Single Line Check" -> "Multi Line Check" -> "Check Actors":

Does anyone know why they are doing this? And how I can prevent them from doing so. They only need to be active when players are travelling through the cave tunnel, but they are running these calls all the time.

I've tried disabling the SceneCapture component in the portals, but that has no effect.
They are doing a massive amount of these call threads: "Single Line Check" -> "Multi Line Check" -> "Check Actors":

Does anyone know why they are doing this? And how I can prevent them from doing so. They only need to be active when players are travelling through the cave tunnel, but they are running these calls all the time.