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Weirdest problem in flash evar.
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Neongho started a topic Weirdest problem in flash evar.Weirdest problem in flash evar.
Well, I had got all sorts of problems in UDK scripting history but this one it's weeeeeeiiiird, my game has 2 arena game modes, solo and team, in both you use of a SL (scrolling list) to populate it with combatants, IDK Why in solo you receive all combatants just fine when you hit random 5 - 10 combatants and when you choose team, you get crazy amount like the array system it´s not working 70 80 then my game crashes, who the freak is hacking me XD.
Code://Description: This gets triggered when the button is hit function RandomNumberOfGladiatorsEasy(event:Object) { //Initialized variables. DefinitiveGladiatorsNum = 0; NumOfLoops = 0; ClearSLOfGladiators(); DefinitiveGladiatorsNum = ReturnRandomNumberOfGladiators() trace(" FROM Solo bot taker the def num of glads is "+DefinitiveGladiators ); if( DefinitiveGladiatorsNum < 5) { DefinitiveGladiatorsNum = 8; } for( I = 0; I < DefinitiveGladiatorsNum; I++) { trace(" FROM Solo bot taker looping "); GladiatorsClassInfo.push(GladiatorClassOptionStepper.dataProvider[random(5)]); if( random( 4 ) == 0 ) { GladiatorsDifficultyInfo.push(GladiatorDifficultyOptionStepper.dataProvider[1]); } else { GladiatorsDifficultyInfo.push(GladiatorDifficultyOptionStepper.dataProvider[0]); } if( GladiatorsClassInfo[GladiatorsClassInfo.length -1] == "Gladiatrix" ) { GladiatorNameInfo.push( GladiatorFemaleNames[random(GladiatorFemaleNames.length)] ); } else { GladiatorNameInfo.push( GladiatorMaleNames[random(GladiatorMaleNames.length)] ); } Gladiators.push("Gladiator "+GladiatorsClassInfo.length+" "+GladiatorNameInfo[GladiatorNameInfo.length-1]+" Class "+GladiatorsClassInfo[ GladiatorsClassInfo.length -1 ]+" Difficulty "+GladiatorsDifficultyInfo[ GladiatorsDifficultyInfo.length -1 ] ); GladiatorClassOptionStepper.selectedIndex = random(5); gladiatorsolotakersl.dataProvider = Gladiators; gladiatorsolotakersl.invalidate(); } trace( "FROM TeamBOTTAKER the num of bots is "+GladiatorsClassInfo.length ); }
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