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Way to determine if the player is pointing at a particular area of a static mesh?

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    Way to determine if the player is pointing at a particular area of a static mesh?

    I want to have a small control panel on one of my meshes with two buttons.

    It there a way to detect if the player is point at a particular area?

    I know I can do a distance check on particular vector locations, but was wondering if there's a better way.
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