Anyone know how to do this?
Announcement
Collapse
No announcement yet.
Set world location of an attached component?
Collapse
X
-
Originally posted by BobCober View PostCheck out Himeko Sutori, the upcoming tactical RPG where you control armies of over 100 unique characters.
Comment
-
Originally posted by Nathaniel3W View Post
Hey bro, you know how to make that work in UDK?
Code:function SetComponentWorldLocation(PrimitiveComponent component, vector worldLoc) { local vector transformedLoc; transformedLoc = TransformVectorByRotation(Rotation, worldLoc) + Location; component.SetTranslation(transformedLoc); }
Comment
Comment