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Best practices LODS on skeletal meshes?

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    Best practices LODS on skeletal meshes?

    So I imported a new character to be accurate a female and it's like 40 000 polygons and it lags a lot, FPS to 30, from far you cannot really "Appreciate" so much the character so I was thinking maybe there is a way to make LODs or something anything I should take care of?
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    #2
    While in the SkeletalMesh/Amin editor in UDK, go to Mesh->Generate LOD.

    40,000 poly's is a lot, but I wouldn't expect that to really affect FPS. Maybe something else is tanking performance.

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