I'd like to switch out distant clusters of speedtrees with an InstancedStaticMesh (that will set the speedtrees to hidden and show billboards). Thus cutting down draw calls for all the speed trees within a cluster to single call.
I can't see any way of populating the PerInstanceSMData array in InstancedStaticMesh.uc with data of where I want the trees to display. Does anyone know how to do this?
I can't see any way of populating the PerInstanceSMData array in InstancedStaticMesh.uc with data of where I want the trees to display. Does anyone know how to do this?
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