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Possible to change shared font during run-time?

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  • replied
    No i'm afraid not. I did manage to have all my swf movies using font's from a single shared movie though.

    With my CJK (Chinese/Japanese/Korean) languages, I actually just switch over to a different swfs that use a unicode font. So i have two versions of every swf. Kinda hacky, but it's the best solution i could come up with, and i didn't want to use the unicode for all, as I'm not so keen on the padding etc it uses.

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  • replied
    Did you ever figure this out? I'm trying to change the font used based on which language the game is running in. Changing GFxUI.* doesn't seem to work.

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  • started a topic Possible to change shared font during run-time?

    Possible to change shared font during run-time?

    The way scaleform is configured in UDK, there is a GFxUI.int file that defines what shared font library to use when loading a swf.

    However I built my own localization system as UDK was built to define the language at install, which doesn't work with the way Steam is setup (you upload the pre-installed game). So i'd like to be able to repoint my swf's to use different font libraries during runtime.
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