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Possible to change shared font during run-time?

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    Possible to change shared font during run-time?

    The way scaleform is configured in UDK, there is a GFxUI.int file that defines what shared font library to use when loading a swf.

    However I built my own localization system as UDK was built to define the language at install, which doesn't work with the way Steam is setup (you upload the pre-installed game). So i'd like to be able to repoint my swf's to use different font libraries during runtime.
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