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Possible to get bone rotation from a skeletal mesh?

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    Possible to get bone rotation from a skeletal mesh?

    There is a GetBoneLocation(), but not for rotation. I only see GetSocketWorldLocationAndRotation(), but in this case I'd rather not rely on Sockets as I'm using a modular skeletal mesh so would rather not have to add sockets to many meshes.

    #2
    IIRC GetSocketWorldLocationAndRotation also works with bones if you use the bone name directly (even if the name implies it needing a socket)
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