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StaticMesh selection axis misaligned

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    StaticMesh selection axis misaligned

    All of a sudden, when I select static meshes on my map in the editor, the movement selection pivot is aligned with the mesh, rather than world space.



    I'm not sure what I changed, but previously even if the mesh was rotated, the movement axis were always aligned at a fixed rotation.

    Does anyone know how i can fix this?

    #2
    your pull down below help. Make it world, not local

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      #3
      Thank you gamepainters !!

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