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    Particle instance parameters

    I'm trying to control some of my particle emitter params via unrealscript.

    UDK has some support for this: https://docs.unrealengine.com/udk/Th...arameters.html

    However it seems it can only be used on a couple of emitter modules... I want to add parameters to the "Starting Velocity" module, but i can't see any way to do this (and the documentation only shows an example of "color over life"). Does anyone know if this is possible?

    #2
    you can use instance parameters anywhere that you can specify a float or vector Distribution type. just change the default FloatConstant/VectorConstant distribution type to FloatParticleParam/VectorParticleParam
    more info: https://docs.unrealengine.com/udk/Th...tParticleParam
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      #3
      Thanks for the help Chosker. I'll check that out.

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