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UDK Game audio stops when the game window loses focus

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    UDK Game audio stops when the game window loses focus

    Can you control whether or not a UDK Game mutes when the game window loses focus? I'm digging around the engine files to see.

    There is a function+variable for whether the game pauses or not:

    Code:
    /** Tells whether the game was paused due to lost focus */
    var transient bool bLostFocusPaused;
    
    /**
     *    Pauses or unpauses the game due to main window's focus being lost.
     *    param Enable tells whether to enable or disable the pause state
     */
    event OnLostFocusPause(bool bEnable)
    {
      `log("honk honk");
        if ( bLostFocusPaused == bEnable )
            return;
    
        if ( WorldInfo.NetMode != NM_Client )
        {
            bLostFocusPaused = bEnable;
            PlayerOwner.SetPause(bEnable);
        }
    }
    but the audio still pauses no matter what. Any ideas?
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