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Using texture atlases

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    Using texture atlases

    I've read before on the UDN on how to use texture atlases to reduce the number of textures needed in a material.

    However I can't seem to find it at all in the docs now (especially seeing as the search is broken). Does anyone know where I can find this in the docs?

    Cheers

    #2
    Found it: https://docs.unrealengine.com/udk/Th...%20tile%20sets

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