Announcement

Collapse
No announcement yet.

Screenspace reflections?

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

    Screenspace reflections?

    I'd like to add some screenspace reflections to my water materials.

    It's my understanding that screenspace reflections are cheap as they are only using what is already rendered on screen. I'm after something like this:


    However I can't find much documentation on how to set this up. Can anyone give any insight?

    #2
    For water I use the distorted reflections from here
    https://api.unrealengine.com/udk/Thr...eflection.html

    Never tried to use the dx11 ones for water though
    https://docs.unrealengine.com/udk/Th...flections.html

    Comment

    Working...
    X