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How to offload computation to GPU?

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    How to offload computation to GPU?

    My game is somewhat bottlenecked by CPU. Does anyone know how to offload computation onto the GPU?

    Any insight would be appreciated. Cheers

    #2
    This probably won't work the way you're hoping. As far as I know, UDK offers no way for you to run calculations directly on the GPU.

    But if you have a calculation that you want to run, and it doesn't have to happen in the same tick, you can write your own C++ dll and bind it to an UnrealScript class. Call a function in the dll, passing it whatever data the calculation needs, and then run it on the GPU, and the dll can have an answer ready when you check on a later tick.
    Check out Himeko Sutori, the upcoming tactical RPG where you control armies of over 100 unique characters.

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