I only need the visual of a line moving around, attached to the end of a fishing rod. I haven't been able to find any UDK examples of such a thing.
Anyone have any ideas?
Anyone have any ideas?
simulated function SpawnFishingLineSpline() { SplineLinePointRod = Spawn(class'ColdFishingLineSplineActor'); SplineLinePointFloat = Spawn(class'ColdFishingLineSplineActor'); SplineLinePointRod.AddConnectionTo(SplineLinePointFloat); }
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