Got a widescreen monitor a week ago.Its a 2560x1080 one so nothing fancy.Works awesome for kismet,matinee and reference images but udk game looks to be stuck at 16:9?Any idea if its possible to force it to go 21:9 widescreen or is that something that needs to be coded in the full version? I know that some ue3 games like killing floor 2 do have widescreen support.
In my testing on the monitor, the udk game only does 1080p with vertical black bars for the aspect ratio to fill in the empty space.
In my testing on the monitor, the udk game only does 1080p with vertical black bars for the aspect ratio to fill in the empty space.
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