I'm currently still rendering my game on DX9. This is because I find I lose ~30% performance in DX11 over DX9.
Generally I don't see much difference (other than then nicer handling of specular maps). I'd love to start playing around with tessellation for my ground materials, so I'm curious to know what other differences I can expect from using DX11. And do you recommend it at all?
Thanks
Generally I don't see much difference (other than then nicer handling of specular maps). I'd love to start playing around with tessellation for my ground materials, so I'm curious to know what other differences I can expect from using DX11. And do you recommend it at all?
Thanks
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