Hello! Your projects are continuing and looking amazing. I'll put mine up when I feel brave enough, and get closer to completion.
My problem with code is that I want to have a timer within a loop. I just happen to have chosen a do until loop. (Be nice if do until had two options: do until(timeUp || bIDshown) but it isn't going to happen.). I've tried timers but as I thought initially the timers will just keep resetting in the loop... I've set them short but they don't seem to trigger. ie: setTimer(1). Also: setTimer(1,false,'SetTimerElsewhereInsideAFunction');
(That code works fine except online where I get "Accessed None KFZp" sometimes online stuff is often inconsistent or I just don't get the logic XD- I'll fix all that as the code proceeds.)
Hope you can help me out. I'm still learning so yeah I'm fuzzy on what's exactly it going on. A timer within a loop...
My problem with code is that I want to have a timer within a loop. I just happen to have chosen a do until loop. (Be nice if do until had two options: do until(timeUp || bIDshown) but it isn't going to happen.). I've tried timers but as I thought initially the timers will just keep resetting in the loop... I've set them short but they don't seem to trigger. ie: setTimer(1). Also: setTimer(1,false,'SetTimerElsewhereInsideAFunction');
Code:
do { GolikeBuggery(); //speed 340, player (default 320) MoveToward(KFZp, Target); PlaySingleSirenSound(); Sleep(0.1); }until(KFZp.bIDShown);
Hope you can help me out. I'm still learning so yeah I'm fuzzy on what's exactly it going on. A timer within a loop...
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