Chosker or anyone who might know the answer,
I created a custom brush builder class that's working perfectly. It spawns an actor, currently at vect(0,0,0). I would like it to spawn that actor at the location of whatever is selected in the editor. Any idea how I would access that information?
Thanks for any information you can give me.
I created a custom brush builder class that's working perfectly. It spawns an actor, currently at vect(0,0,0). I would like it to spawn that actor at the location of whatever is selected in the editor. Any idea how I would access that information?
Thanks for any information you can give me.
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