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Leaving level, then re-entering quickly causes level to unload while player still in it

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    Leaving level, then re-entering quickly causes level to unload while player still in it

    Have any of you ever had this problem? How did you deal with it? My Kismet logic looks like this:

    Event to leave level
    Set boolean OK_to_LoadLevel = false
    Teleport pawn to new level
    Unload old level
    Garbage collection
    Delay 1 second
    Set boolean OK_to_LoadLevel = true

    And my Kismet logic for loading the level is now this:

    Event to load level
    Check boolean OK_to_LoadLevel (If true, proceed. If false, do nothing.)
    Load new level
    When finished, teleport pawn to new level

    That seems unnecessarily complicated. But I'm going to try it out for a bit and see if it works.
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