I'm wondering if there's anyway to increase the amount of texture samples for a landscape material.
I have a pretty huge landscape and find that the limit of 12 is... limiting. I'm aware I can use texture alpha channels to sneak other textures in, but wondering if there are any other tricks.
I see in UE4 there is a setting for using shared samplers, but I don't see this in UDK.
I have a pretty huge landscape and find that the limit of 12 is... limiting. I'm aware I can use texture alpha channels to sneak other textures in, but wondering if there are any other tricks.
I see in UE4 there is a setting for using shared samplers, but I don't see this in UDK.
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