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    Formula to get awesome looking graphics in UDK?

    I've seen games like red orchestra 2 pushing it to the limit, which in my opinion it looks perfect, Maybe high res textures? Maybe some cool post process effect? Maybe system settings? what do you think?
    Some cool unreal projects you may like!


    Developer of GOTA - Survivalism Gladiatorial game Buy the game google gladiators of the arena steam https://store.steampowered.com/app/7..._Of_The_Arena/

    Download the demo Download the demo
    external link Dropbox DropBox

    Become a c++ Professional now C++ Networking Tutorial

    #2
    Good assets and their correct natural placement.High res textures.Accurate level size and scale,and your typical lightning and post processes.To be fair, red orchestra 2 is kind of old now but you can always just buy it from steam and i believe it comes with the ue3 editor so that you can view the levels and find out what makes them that way.From the same company you also have killing floor 2 that also comes with the ue3 editor and is kind of more modern from what we have in udk as they have incorporated screen space reflections.
    Or Rising Storm 2: Vietnam that is also a more or less modern game that im pretty sure that comes with the UE3 editor trough steam.

    Comment


      #3
      Thanks for the formula O and N and arch sorry if I don't answer you correctly I just don't know what to answer.
      Some cool unreal projects you may like!


      Developer of GOTA - Survivalism Gladiatorial game Buy the game google gladiators of the arena steam https://store.steampowered.com/app/7..._Of_The_Arena/

      Download the demo Download the demo
      external link Dropbox DropBox

      Become a c++ Professional now C++ Networking Tutorial

      Comment


        #4
        I think lights and materials setup can make all the difference, off course good looking assets.

        Take a look at this map I am finishing for my game, I did a lot of work on the materials and the lighting aswell. I know it is not next gen graphics, but I think they look good:



        https://sites.google.com/view/udkultimate/

        Comment


          #5
          Nidal I hate to be honest but that is cool, but not AAA.... the buildings on the left look very "Simple"...? And the road is weird...

          Lighting is perfect though...
          Some cool unreal projects you may like!


          Developer of GOTA - Survivalism Gladiatorial game Buy the game google gladiators of the arena steam https://store.steampowered.com/app/7..._Of_The_Arena/

          Download the demo Download the demo
          external link Dropbox DropBox

          Become a c++ Professional now C++ Networking Tutorial

          Comment


            #6
            Yeah, I know it is not AAA, and yeah, the building are just flat polygons, but this is how I achieved excelent performance even on low spec PC`s. The road is "weird" because there is a big hole on the center (air bombing).
            https://sites.google.com/view/udkultimate/

            Comment


              #7
              Click image for larger version  Name:	ScreenShot00031_4.jpg Views:	63 Size:	444.0 KB ID:	1837091...............................
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              Click image for larger version  Name:	ScreenShot00004.jpg Views:	0 Size:	228.8 KB ID:	1841311
              Last edited by Archoneater; 12-09-2020, 08:55 PM.
              Portfolio:
              https://mega.nz/folder/ZkNi1CyY#vOp4PSahLibmlOeILlG20Q (copy,right click..)
              https://mega.nz/folder/0QIB3A5C#ig9a2cmg1jcfAh4WcJ1aMQ

              Comment


                #8
                Originally posted by NIDAL NIJM GAMES View Post
                Yeah, I know it is not AAA, and yeah, the building are just flat polygons, but this is how I achieved excelent performance even on low spec PC`s. The road is "weird" because there is a big hole on the center (air bombing).
                You might want to put some decals on the crater. Right now it looks like the asphalt is still intact. The asphalt should be completely gone inside the crater and cracked and broken around the edges. You could make some huge improvements by making some decals out of these: https://www.textures.com/search?q=street%20cracked

                Also, some street signs, garbage, dirt, and rubble would make that scene much more believable.
                Originally posted by Neongho View Post
                I've seen games like red orchestra 2 pushing it to the limit, which in my opinion it looks perfect, Maybe high res textures? Maybe some cool post process effect? Maybe system settings? what do you think?
                What O_and_N said. If you buy or make high-quality assets, with good materials, and you place them realistically in the level, everything else is just polishing the scene.
                Check out Himeko Sutori, the upcoming tactical RPG where you control armies of over 100 unique characters.

                Comment


                  #9
                  I use a dominant directional light for the sun and one skylight (with upper and lower diferent values), and double ambient occlusion pass. But the result depends more by the values you use.

                  For example here I'm using different values:

                  Click image for larger version

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                  Provisional blog: http://cobaltudk.blogspot.com.es/
                  Videos: https://www.youtube.com/user/cobaltudk
                  Facebook: https://www.facebook.com/babylonprojectgame/

                  Comment


                    #10
                    Nathaniel3W Thanks for the tips bro! Yeah, this map is still not finished yet. After I finish I will showcase it on my thread here.
                    https://sites.google.com/view/udkultimate/

                    Comment


                      #11
                      Pool of Inspirations..
                      https://forums.epicgames.com/udk/udk...ge151?t=710560

                      Pool of Inspirations pt.2 (Cinematic Version)
                      http://archive.zbrushcentral.com/pri...0&pp=40&page=1

                      Still,unreached by many..
                      https://www.youtube.com/watch?v=9EbsFRtELgI

                      More awesome Looking stuff..
                      https://forums.epicgames.com/udk/udk...en-up-to/page3


                      https://www.youtube.com/watch?v=IjX6RFbicv0


                      Lightwave to UDK,for Cavity and stuff like that..
                      https://www.youtube.com/watch?v=UalEoSEe2_M

                      -------------------------
                      ..a Thought of mine about this Amazing game frame.

                      UT2 can´t reach out to UDK and UE4.
                      UE4 can´t reach out to UT2 and neither to UDK.

                      -----------

                      this also might help..
                      https://www.youtube.com/watch?v=OLWpbUIOo34

                      UDK is able to emulate UT2 shaders and UE4,see for example the Tech Demo "Arbor Vitae".
                      in order to do this,just Donate him some,and it will be yours!

                      Believe me,You won´t regret it!!

                      https://www.youtube.com/watch?v=BWgGQ1GEwbI


                      UE4 has Everywhere this Screen Space Reflection and is mostly Dominant in the entire UE4 scene.
                      you start the editor and the default map comes in this ugly greyish blue along with SSR.

                      it´s nice,in the Beginning.but when you launch it a million times..+the UI Layout in fact the Surface,Cold and user Unfriendly..
                      unlike UDK.with the wide screen,the smokey yellowish,white frame,the lovely Emblem in the conten browser,such details.. suits the mood,when it´s launched over many times..

                      the Default Map comes in this simple setting and the deffered light combined with the Light Shaft aka Halo.
                      i was like hypnotist,when i entered the scene the first time.starring into this VR light,when you move arround the cube..



                      is like when you set "Nightmode" in your screen,darkening or blending out the Blue channel.

                      UE4 comes with such Hard color and light+this insane UHD definition..

                      Some artist would probably claim,"Such color Palettes does not Match the Natural color palette".


                      UE4 trys hard to emulate Photorealism,but it Mostly fails,imo..it has something to do with the RGB lossless and the sRGB color space..
                      the Image,I posted Above,shows a simple scene.and guess what?,there were no Normal maps involved.in fact,No Fency material Instructions.and

                      the result is
                      99% Photorealism


                      Thank You,Epic!




                      Archoneater
                      Last edited by Archoneater; 12-03-2020, 02:31 AM.
                      Portfolio:
                      https://mega.nz/folder/ZkNi1CyY#vOp4PSahLibmlOeILlG20Q (copy,right click..)
                      https://mega.nz/folder/0QIB3A5C#ig9a2cmg1jcfAh4WcJ1aMQ

                      Comment


                        #12
                        A forest in UDK With lightmass looks 10 times better than in UE4 maybe? maybe ue4 lightmass is not that good ? maybe?

                        One experiment I did, Is port all the arenas from GOTA into Ue4 they looked a lot worse than they already look mostly because it was looking artificial and the lightmass was not good...

                        That is why I can't wait for UE5 in which that even if is not looking as nice as UDK, the performance is probably better? I have no idea what I am sayin g probably Yeah I know but, that is my experience.
                        Some cool unreal projects you may like!


                        Developer of GOTA - Survivalism Gladiatorial game Buy the game google gladiators of the arena steam https://store.steampowered.com/app/7..._Of_The_Arena/

                        Download the demo Download the demo
                        external link Dropbox DropBox

                        Become a c++ Professional now C++ Networking Tutorial

                        Comment


                          #13
                          https://www.youtube.com/watch?v=BHbByRTJzCQ
                          Portfolio:
                          https://mega.nz/folder/ZkNi1CyY#vOp4PSahLibmlOeILlG20Q (copy,right click..)
                          https://mega.nz/folder/0QIB3A5C#ig9a2cmg1jcfAh4WcJ1aMQ

                          Comment

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