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Material / UV question: Can I assign a texture to uv1 then pan it only on uv0?

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    Material / UV question: Can I assign a texture to uv1 then pan it only on uv0?

    Hey all. I have a project here and a deadline looming. The short of it is: I need to have a texture placed on the static mesh's UV1 (just for positioning of the texture, since UV1 is an optimized / efficient UV layout) but I want it to pan, not on that UV1 but rather, on UV0.

    Essentially, the two strings I am trying to join with an add node is a txt coord UV0 & panner for movement AFTER the UV1 txt coord (just for initial position) to the Texture sample. Of course, add just goes black. Is there a node that can do this?

    It's kind of frustrating, I can't seem to find a way to pin or lock down the texture coord placement (UV1 node). After that is established, I can't successfully switch to UV0 just for the panning.
    If you could shed any light on this or if it is even possible, would be greatly appreciated.
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