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Physical material masks

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    Physical material masks

    I'm trying to set up masked physical materials following this article.
    https://api.unrealengine.com/udk/Thr...erialMask.html

    They work fine, except that mask always uses Wrap tiling, while I need Mirror on most of models. Changing Address X/Y gives no effect.


    Is there anything I can do to fix it except of redoing all UV maps?
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