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Can I destroy a destructible mesh in Kismet?

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    Can I destroy a destructible mesh in Kismet?

    Every time I see someone using a destructible mesh, it reacts when shot by the player. My game doesn't have weapons and projectiles as implemented by UDKGame or UTGame. But I would still like to destroy meshes.

    I imported a mesh, used the fracture tool to create a fractured version, made that mesh CanBecomeDynamic = true. Then with that mesh selected in the content browser, I right-clicked in the game world and selected Add Fractured Mesh. So as far as I can tell, it's there, but I can't make it fracture.

    I tried using a Kismet Modify Health node. I have a Take Damage event for that mesh that's getting activated when the Modify Health node fires, but nothing happens to the mesh.

    Any idea how I can destroy a destructible mesh without using a UTWeapon?
    Check out Himeko Sutori, the upcoming tactical RPG where you control armies of over 100 unique characters.

    #2
    it can be done using the dummy weapon fire node.not all weapon classes work so experiment.
    game thread https://forums.unrealengine.com/show...ltons-incident
    old forum thread https://forums.epicgames.com/threads...ies-at-boltons
    my website http://darkarts3d.co.uk/
    my youtube https://www.youtube.com/user/661gaz/videos

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      #3
      To add to what Gaz said you can use Impulse / Force Kismet node.
      I seem to remember doing this before to simulate a 'Bomb' impact...

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        #4
        Thanks guys. I'll give that a try. I guess if that doesn't work, I could also try making my own Kismet action to deal damage to it. Thanks again.
        Check out Himeko Sutori, the upcoming tactical RPG where you control armies of over 100 unique characters.

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