# Latest

**URL:** https://forums.unrealengine.com/latest.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [Welcome to the Unreal Engine forums!](https://forums.unrealengine.com/t/welcome-to-the-unreal-engine-forums/7)

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**Author:** [@system](https://forums.unrealengine.com/u/system)\
**Replies:** 0\
**Last updated:** [March 24, 2021, 3:11pm UTC](https://forums.unrealengine.com/t/welcome-to-the-unreal-engine-forums/7 "2021-03-24T15:11:38Z")

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The Unreal Engine forum is a place to share and discuss all things Unreal—and we’re excited you’ve joined us! We want you to feel at home here, so we haven’t moved much around from the original forums and the layout sho…

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## [Help to updtae the .appimage launcher. ](https://forums.unrealengine.com/t/help-to-updtae-the-appimage-launcher/2853447)

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**Author:** [@JSIMIAN](https://forums.unrealengine.com/u/JSIMIAN)\
**Replies:** 0\
**Last updated:** [November 10, 2026, 5:15pm UTC](https://forums.unrealengine.com/t/help-to-updtae-the-appimage-launcher/2853447 "2026-11-10T17:15:12Z")

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I’m trying to update the new launcher on my Fedora 44 but “Update” button doesn’t work and in the official launcher page only have the .deb package (incompatible with fedora). It stuck in 0.110.0

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## [Niagara modules and functions problems](https://forums.unrealengine.com/t/niagara-modules-and-functions-problems/2851421)

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**Author:** [@herve1234](https://forums.unrealengine.com/u/herve1234)\
**Replies:** 5\
**Last updated:** [November 10, 2026, 5:11pm UTC](https://forums.unrealengine.com/t/niagara-modules-and-functions-problems/2851421 "2026-11-10T17:11:17Z")

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Hello, Unreal 5.7.4 I’m having trouble creating a package from my project; it involves Niagara. From what I’ve found in my research, it seems to be a version incompatibility issue. Thank you in advance for your help. …

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## [FreshCan - Modular Medieval Worlds - Medieval Town & Medieval Monastery ](https://forums.unrealengine.com/t/freshcan-modular-medieval-worlds-medieval-town-medieval-monastery/2705191)

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**Author:** [@FreshCan](https://forums.unrealengine.com/u/FreshCan)\
**Replies:** 3\
**Last updated:** [November 10, 2026, 5:09pm UTC](https://forums.unrealengine.com/t/freshcan-modular-medieval-worlds-medieval-town-medieval-monastery/2705191 "2026-11-10T17:09:43Z")

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Modular Medieval Worlds – Medieval Town, Monastery Environment Please Read the Documentation 🎬 Watch Trailer 💾 Playable Demo Map 🎬 Walkthrough Video 🔔 Contact us for Support 🔔 JOIN DISCORD for news, product support, co…

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## [Issues downloading UE 5.8.4 on MacOS 27.2 ](https://forums.unrealengine.com/t/issues-downloading-ue-5-8-4-on-macos-27-2/2853446)

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**Author:** [@Compass75127](https://forums.unrealengine.com/u/Compass75127)\
**Replies:** 0\
**Last updated:** [November 10, 2026, 5:07pm UTC](https://forums.unrealengine.com/t/issues-downloading-ue-5-8-4-on-macos-27-2/2853446 "2026-11-10T17:07:48Z")

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Hello everyone! I am looking to gain insight as to why UE (Unreal Engine) 5.8.4 is unable to initialize on my Mac M5 Max running MacOS 27.2. after multiple attempts, I keep getting the same UE error code on the Epic Gam…

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## [Unreal Engine 5.9 MegaJam Preview](https://forums.unrealengine.com/t/unreal-engine-5-9-megajam-preview/2852840)

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**Author:** [@Flak](https://forums.unrealengine.com/u/Flak)\
**Replies:** 17\
**Last updated:** [November 10, 2026, 5:06pm UTC](https://forums.unrealengine.com/t/unreal-engine-5-9-megajam-preview/2852840 "2026-11-10T17:06:19Z")

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Download Unreal Engine 5.9 MegaJam Preview from the Epic Games Launcher, GitHub, or here for Linux. This isn’t a typical Unreal Engine Preview. We’ve been accumulating changes for rendering and animation in UE5 Main…

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## [Enter key causes FN to go in/out of full screen mode](https://forums.unrealengine.com/t/enter-key-causes-fn-to-go-in-out-of-full-screen-mode/1743990)

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**Author:** [@PixelandPoly](https://forums.unrealengine.com/u/PixelandPoly)\
**Replies:** 2\
**Last updated:** [November 10, 2026, 5:00pm UTC](https://forums.unrealengine.com/t/enter-key-causes-fn-to-go-in-out-of-full-screen-mode/1743990 "2026-11-10T17:00:50Z")

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Reference ID 975d1c02-4b58-7041-815a-469b2d259b6b Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? Live Edit Summary When testing a UEFN map and you are inside…

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## [Missing Ambient Audio Containers and Legacy Sound Triggers in Save the World](https://forums.unrealengine.com/t/missing-ambient-audio-containers-and-legacy-sound-triggers-in-save-the-world/2709858)

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**Author:** [@KeFHomebase133](https://forums.unrealengine.com/u/KeFHomebase133)\
**Replies:** 1\
**Last updated:** [November 10, 2026, 5:00pm UTC](https://forums.unrealengine.com/t/missing-ambient-audio-containers-and-legacy-sound-triggers-in-save-the-world/2709858 "2026-11-10T17:00:50Z")

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Summary The original auditory identity of Save the World is fading, many unique ambient sound effects and (Audio Containers) from the early game builds (v1.8 and earlier) have been removed or replaced with generic placeh…

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## [AZERTY Bug: Unable to Move Forward with Z When Quick Inventory Is Open](https://forums.unrealengine.com/t/azerty-bug-unable-to-move-forward-with-z-when-quick-inventory-is-open/2764781)

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**Author:** [@Anil\_ci42](https://forums.unrealengine.com/u/Anil_ci42)\
**Replies:** 4\
**Last updated:** [November 10, 2026, 5:00pm UTC](https://forums.unrealengine.com/t/azerty-bug-unable-to-move-forward-with-z-when-quick-inventory-is-open/2764781 "2026-11-10T17:00:49Z")

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Summary Since the latest update, I can no longer move forward with Z while the Quick Inventory is open. On AZERTY, I use ZQSD for movement, and Z conflicts with the “split stack” action in the inventory. Please select w…

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## [UEFN live edit, the client never joins the edit session (server shuts down, "no game clients")](https://forums.unrealengine.com/t/uefn-live-edit-the-client-never-joins-the-edit-session-server-shuts-down-no-game-clients/2841772)

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**Author:** [@Wertandrew](https://forums.unrealengine.com/u/Wertandrew)\
**Replies:** 1\
**Last updated:** [November 10, 2026, 5:00pm UTC](https://forums.unrealengine.com/t/uefn-live-edit-the-client-never-joins-the-edit-session-server-shuts-down-no-game-clients/2841772 "2026-11-10T17:00:49Z")

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Summary The client’s party moved to a new Epic party lobby 20 ms after matchmaking had started for the edit session, and that party change cancelled the join. Nothing retried it. UTC Client log 18:30:15.071 Set…

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## [Padawan GameDev - Duplicate & Snap — Advanced Snapping Tools ](https://forums.unrealengine.com/t/padawan-gamedev-duplicate-snap-advanced-snapping-tools/2853445)

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**Author:** [@Padawan\_1976](https://forums.unrealengine.com/u/Padawan_1976)\
**Replies:** 0\
**Last updated:** [November 10, 2026, 4:58pm UTC](https://forums.unrealengine.com/t/padawan-gamedev-duplicate-snap-advanced-snapping-tools/2853445 "2026-11-10T16:58:27Z")

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🧲 Duplicate & Snap — Advanced Snapping Tools Precision snapping, native ISM/HISM editing and temporary pivots—all inside Unreal Editor.Choose your snap. Preview the placement. Move or duplicate into position. Documentati…

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## [Vibe your way to $50k: the 2026 Epic AI MegaJam is coming](https://forums.unrealengine.com/t/vibe-your-way-to-50k-the-2026-epic-ai-megajam-is-coming/2843973)

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**Author:** [@rhyan.smith](https://forums.unrealengine.com/u/rhyan.smith)\
**Replies:** 24\
**Last updated:** [November 10, 2026, 4:57pm UTC](https://forums.unrealengine.com/t/vibe-your-way-to-50k-the-2026-epic-ai-megajam-is-coming/2843973 "2026-11-10T16:57:54Z")

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The 2026 Epic AI MegaJam runs November 12–15. Team up with up to four other humans and as many AI agents as you want to build a playable game in Unreal Engine or UEFN.

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## [\[DONE\] Verse VM test—Friday, October 23rd, 8am-12pm ET](https://forums.unrealengine.com/t/done-verse-vm-test-friday-october-23rd-8am-12pm-et/2843882)

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**Author:** [@NickDroz](https://forums.unrealengine.com/u/NickDroz)\
**Replies:** 14\
**Last updated:** [November 10, 2026, 4:53pm UTC](https://forums.unrealengine.com/t/done-verse-vm-test-friday-october-23rd-8am-12pm-et/2843882 "2026-11-10T16:53:43Z")

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On Friday, October 23rd, we’re testing a new virtual machine (VM) for the Verse programming language on all Public and Private UEFN sessions. The test will run from 8am–12pm ET. 2026-10-23T12:00:00Z (UTC)→2026-10-23T16:…

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## ["Failed to connect to beacon" upon launching session](https://forums.unrealengine.com/t/failed-to-connect-to-beacon-upon-launching-session/2727312)

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**Author:** [@Huperephanos1](https://forums.unrealengine.com/u/Huperephanos1)\
**Replies:** 16\
**Last updated:** [November 10, 2026, 4:46pm UTC](https://forums.unrealengine.com/t/failed-to-connect-to-beacon-upon-launching-session/2727312 "2026-11-10T16:46:14Z")

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Summary Been getting this nonstop since the update. It goes away for a few hours, then comes back and leaves me unable to launch a session for hours. The entire message reads: “Failed to connect to beacon Your backend i…

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## [Marking a FIrisFastArraySerializer item dirty does not get the object polled](https://forums.unrealengine.com/t/marking-a-firisfastarrayserializer-item-dirty-does-not-get-the-object-polled/2853441)

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**Author:** [@ArnaudCUbi](https://forums.unrealengine.com/u/ArnaudCUbi)\
**Replies:** 0\
**Last updated:** [November 10, 2026, 4:43pm UTC](https://forums.unrealengine.com/t/marking-a-firisfastarrayserializer-item-dirty-does-not-get-the-object-polled/2853441 "2026-11-10T16:43:28Z")

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Hi, I have an issue with using FIrisFastArraySerializer using the push model. I am on 5.7.4. When I call MarkItemDirty on one item, I expect the object to be polled asap ( because net.Iris.EnableForceNetUpdate is false…

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## [Custom depth rendering not working upon game start.](https://forums.unrealengine.com/t/custom-depth-rendering-not-working-upon-game-start/2741211)

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**Author:** [@Leo\_JokerYT](https://forums.unrealengine.com/u/Leo_JokerYT)\
**Replies:** 3\
**Last updated:** [November 10, 2026, 4:42pm UTC](https://forums.unrealengine.com/t/custom-depth-rendering-not-working-upon-game-start/2741211 "2026-11-10T16:42:14Z")

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Summary We are trying to use custom depth rendering in a post process material to highlight players behind walls to help the player find their opponent, this works fine in edit session, but as soon as you start the game …

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## [Epic Games Launcher incredibly slow](https://forums.unrealengine.com/t/epic-games-launcher-incredibly-slow/673705)

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**Author:** [@nilusss](https://forums.unrealengine.com/u/nilusss)\
**Replies:** 10\
**Last updated:** [November 10, 2026, 4:40pm UTC](https://forums.unrealengine.com/t/epic-games-launcher-incredibly-slow/673705 "2026-11-10T16:40:27Z")

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It seems like everyone just kinda gave up on this topic, but the Epic Games Launcher is so embarrassingly slow. From what I understand the Launcher is a program that renders the webpage, which is also slow, so the issue …

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## [Changing Title of game ](https://forums.unrealengine.com/t/changing-title-of-game/2853440)

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**Author:** [@thedarkhope](https://forums.unrealengine.com/u/thedarkhope)\
**Replies:** 0\
**Last updated:** [November 10, 2026, 4:40pm UTC](https://forums.unrealengine.com/t/changing-title-of-game/2853440 "2026-11-10T16:40:07Z")

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I have a game named War Aeternal, that we are locking in a name for. I changed my display name for it, but i can’t change the application name. how can I do this?

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## [Feedback & Suggestions for Unreal Engine 5.9 ](https://forums.unrealengine.com/t/feedback-suggestions-for-unreal-engine-5-9/2853436)

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**Author:** [@RsGoku](https://forums.unrealengine.com/u/RsGoku)\
**Replies:** 0\
**Last updated:** [November 10, 2026, 4:37pm UTC](https://forums.unrealengine.com/t/feedback-suggestions-for-unreal-engine-5-9/2853436 "2026-11-10T16:37:05Z")

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Hello Unreal Engine Team! First of all, I want to appreciate your hard work. Unreal Engine 5.9 is amazing, and I can see that the engine is continuously improving with every release. However, I have noticed that UE 5.9…

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## [Redeemed code assets show as "Saved in Library" on store page but are missing from "My Library" view and search ](https://forums.unrealengine.com/t/redeemed-code-assets-show-as-saved-in-library-on-store-page-but-are-missing-from-my-library-view-and-search/2853433)

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**Author:** [@0mawatv](https://forums.unrealengine.com/u/0mawatv)\
**Replies:** 0\
**Last updated:** [November 10, 2026, 4:36pm UTC](https://forums.unrealengine.com/t/redeemed-code-assets-show-as-saved-in-library-on-store-page-but-are-missing-from-my-library-view-and-search/2853433 "2026-11-10T16:36:55Z")

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Summary Assets claimed via Epic Games code redemption show the green badge “Saved in My Library” on the product store page, but they do not appear in the “My Library” tab when browsing or searching, making it impossible …

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## [Request for a free game on New Year's  ](https://forums.unrealengine.com/t/request-for-a-free-game-on-new-years/2853432)

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**Author:** [@heba782007](https://forums.unrealengine.com/u/heba782007)\
**Replies:** 0\
**Last updated:** [November 10, 2026, 4:36pm UTC](https://forums.unrealengine.com/t/request-for-a-free-game-on-new-years/2853432 "2026-11-10T16:36:20Z")

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Hello Can u make residint evil 4 remake free at New Year’s gifts :pensive\_face::pensive\_face: Please

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## [UE 5.8 – UnrealBuildTool BuildRules DLLs blocked by Windows Smart App Control (0x800711C7) ](https://forums.unrealengine.com/t/ue-5-8-unrealbuildtool-buildrules-dlls-blocked-by-windows-smart-app-control-0x800711c7/2853431)

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**Author:** [@mode2x](https://forums.unrealengine.com/u/mode2x)\
**Replies:** 0\
**Last updated:** [November 10, 2026, 4:36pm UTC](https://forums.unrealengine.com/t/ue-5-8-unrealbuildtool-buildrules-dlls-blocked-by-windows-smart-app-control-0x800711c7/2853431 "2026-11-10T16:36:16Z")

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Dear Unreal Engine Community and Epic Games Team, I am developing a Meta Quest 3 VR application using Unreal Engine 5.8 on Windows. Problem Windows Smart App Control blocks the unsigned BuildRules DLL assemblies autom…

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## [Web Platform - Experimental ](https://forums.unrealengine.com/t/web-platform-experimental/2852880)

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**Author:** [@ThomasC\_Epic](https://forums.unrealengine.com/u/ThomasC_Epic)\
**Replies:** 2\
**Last updated:** [November 10, 2026, 4:34pm UTC](https://forums.unrealengine.com/t/web-platform-experimental/2852880 "2026-11-10T16:34:38Z")

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Status None Unreal Engine builds and runs projects in the browser on WebAssembly and WebGPU, so a project ships to the web from the same editor and the same content as every other platform. The web platform (Wasm) app…

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## [Ouline effect on each panel](https://forums.unrealengine.com/t/ouline-effect-on-each-panel/2852924)

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**Author:** [@BallsSimulator](https://forums.unrealengine.com/u/BallsSimulator)\
**Replies:** 3\
**Last updated:** [November 10, 2026, 4:33pm UTC](https://forums.unrealengine.com/t/ouline-effect-on-each-panel/2852924 "2026-11-10T16:33:42Z")

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Hi everyone, I’m currently working on a shader to make a sci-fi shield. I’m stuck on how to apply a glowing effect on each face of my sphere (which is made of islands of hexagons). I’ve used the Fresnel, but I don’t kno…

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## [How To Calculate And/Or Store Adjacent Grid Spaces On Board Game](https://forums.unrealengine.com/t/how-to-calculate-and-or-store-adjacent-grid-spaces-on-board-game/2852119)

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**Author:** [@Infant\_Zero](https://forums.unrealengine.com/u/Infant_Zero)\
**Replies:** 8\
**Last updated:** [November 10, 2026, 4:32pm UTC](https://forums.unrealengine.com/t/how-to-calculate-and-or-store-adjacent-grid-spaces-on-board-game/2852119 "2026-11-10T16:32:58Z")

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I’m trying to figure out a quick way to calculate the adjacent spaces of a grid based on the starting location of a given game piece. The board is 5x5 and the pieces can only move laterally (forward, backward, left, and …

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## [v43.10已知问题及发布前更新](https://forums.unrealengine.com/t/v43-10/2853430)

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**Author:** [@rhyan.smith](https://forums.unrealengine.com/u/rhyan.smith)\
**Replies:** 0\
**Last updated:** [November 10, 2026, 4:28pm UTC](https://forums.unrealengine.com/t/v43-10/2853430 "2026-11-10T16:28:39Z")

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各位《Fortnite》开发者，大家好！ v43.10没有新增的已知问题。发布前，请了解本次版本将修复的社区反馈问题，以及此前公布的修复版本有哪些变化。

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## [Известные проблемы и обновления перед выпуском версии 43.10](https://forums.unrealengine.com/t/43-10/2853429)

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**Author:** [@rhyan.smith](https://forums.unrealengine.com/u/rhyan.smith)\
**Replies:** 0\
**Last updated:** [November 10, 2026, 4:28pm UTC](https://forums.unrealengine.com/t/43-10/2853429 "2026-11-10T16:28:38Z")

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Привет, разработчики Fortnite, В версии 43.10 нет новых известных проблем. Вот что нужно знать перед выходом этой версии: в неё включены наиболее запрашиваемые сообществом исправления и обновления, которые были объявлены в прошлых сообщениях.

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## [Discover Redesign Known Issues](https://forums.unrealengine.com/t/discover-redesign-known-issues/2841362)

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**Author:** [@Flak](https://forums.unrealengine.com/u/Flak)\
**Replies:** 3\
**Last updated:** [November 10, 2026, 4:28pm UTC](https://forums.unrealengine.com/t/discover-redesign-known-issues/2841362 "2026-11-10T16:28:38Z")

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Oct 20, 2026: Please see the new updates below. Oct 29, 2026: Please see the new updates below. Starting today, some players will begin seeing the redesigned Discover. During this initial rollout, we have identified so…

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## [Problemas conhecidos e atualizações de pré-lançamento da v43.10](https://forums.unrealengine.com/t/problemas-conhecidos-e-atualizacoes-de-pre-lancamento-da-v43-10/2853428)

<div class="topic-metadata">

**Author:** [@rhyan.smith](https://forums.unrealengine.com/u/rhyan.smith)\
**Replies:** 0\
**Last updated:** [November 10, 2026, 4:28pm UTC](https://forums.unrealengine.com/t/problemas-conhecidos-e-atualizacoes-de-pre-lancamento-da-v43-10/2853428 "2026-11-10T16:28:37Z")

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Olá, público desenvolvedor do Fortnite, Não há novos problemas conhecidos para a v43.10. Veja o que vocês devem saber antes deste lançamento: a comunidade corrige o envio e atualiza as versões de correção anunciadas anteriormente.

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## [v43.10 알려진 문제 및 출시 전 업데이트](https://forums.unrealengine.com/t/v43-10/2853427)

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**Author:** [@rhyan.smith](https://forums.unrealengine.com/u/rhyan.smith)\
**Replies:** 0\
**Last updated:** [November 10, 2026, 4:28pm UTC](https://forums.unrealengine.com/t/v43-10/2853427 "2026-11-10T16:28:36Z")

</div>

포트나이트 개발자 여러분, 안녕하세요. v43.10에서 알려진 새로운 문제는 없습니다. 이번 출시 버전에 앞서 알아두어야 할 사항: 커뮤니티 수정 사항 출시 및 이전에 발표된 수정 버전 업데이트.

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