Hi, I am new to this industry and I have a little question that grinds me, I do not excel in mathematics and my question is, how much math do you have to do a car type simulator game, simulator bus for android and tell me like what math stuff I have to learn, formulas, etc.
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The answer is  it just depends.. If you can buy car packs and customize them to what you want, maybe you don't need much Math at all... Suggestion: Start subscribing to Community car threads and go from there. In general an engine dev needs solid Math. However, that's not always true for every game dev. Car games tend to be more Math / Formula heavy than say an RPG or FPS Shooter though... Just to warn you....Last edited by ClavosTech; 01162020, 11:25 PM.

Originally posted by ClavosTech View PostThe answer is  it just depends.. If you can buy car packs and customize them to what you want, maybe you don't need much Math at all... Suggestion: Start subscribing to Community car threads and go from there. In general an engine dev needs solid Math. However, that's not always true for every game dev. Car games tend to be more Math / Formula heavy than say an RPG or FPS Shooter though... Just to warn you....
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Suggestion:
Take apart projects like the ones below (search CommunityTools on keywords Car / Vehicle to find others etc)..
Then when you've played around with the samples for a while, post your Maths/Formula questions in the threads:
https://forums.unrealengine.com/comm...nloadincluded
https://forums.unrealengine.com/deve...munityproject
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Originally posted by ClavosTech View PostSuggestion:
Take apart projects like the ones below (search CommunityTools on keywords Car / Vehicle to find others etc)..
Then when you've played around with the samples for a while, post your Maths/Formula questions in the threads:
https://forums.unrealengine.com/comm...nloadincluded
https://forums.unrealengine.com/deve...munityproject
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Go for it! Blueprints are fine to learn Vector / Trig Math with...
(Note, Quats aren't exposed... But that's Adv Math anyway)
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