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Project Crashes on start when Megascan 3d assets are in it

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    Project Crashes on start when Megascan 3d assets are in it

    When i start my project i get this message, only deleting all 3d assets from megascan helps:
    LoginId:b0fb3d284c93f82d5627c2b00338381a
    EpicAccountId:f654555014104eb68ff1a7e096107f78

    Assertion failed: LODIndex >= 0 && LODIndex < 8 [File:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/StaticMesh.cpp] [Line: 1897]

    UE4Editor_Core
    UE4Editor_Core
    UE4Editor_Core
    UE4Editor_Core
    UE4Editor_Engine
    UE4Editor_Engine
    UE4Editor_Engine
    UE4Editor_Engine
    UE4Editor_Engine
    UE4Editor_CoreUObject
    UE4Editor_Engine
    UE4Editor_CoreUObject
    UE4Editor_CoreUObject
    UE4Editor_CoreUObject
    UE4Editor_CoreUObject
    UE4Editor_CoreUObject
    UE4Editor_UnrealEd
    UE4Editor_UnrealEd
    UE4Editor_UnrealEd
    UE4Editor_UnrealEd
    UE4Editor_UnrealEd
    UE4Editor_UnrealEd
    UE4Editor_UnrealEd
    UE4Editor_UnrealEd
    UE4Editor
    UE4Editor
    UE4Editor
    UE4Editor
    kernel32
    ntdll



    Does anyone know how to fix it ?
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