Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000000c8 UE4Editor_OBJPool!APooledActor::SpawnFromPool() [D:\Build\++Portal+Promotion\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\ObjectPool\Source\OBJPool\Private\PooledActor.cpp:119] UE4Editor_OBJPool!USharedObjectPool::BeginDeferredSpawnFromPool() [D:\Build\++Portal+Promotion\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\ObjectPool\Source\OBJPool\Private\OBJPool.cpp:705] UE4Editor_ProjectTwinStick_0001!UInGameFunctionLibrary::SpawnSharedPooledActor() [D:\Users\Jared\Documents\Unreal Projects\ProjectTwinStick\Source\ProjectTwinStick\Private\FunctionLibraries\InGameFunctionLibrary.cpp:23] UE4Editor_ProjectTwinStick_0001!UInGameFunctionLibrary::execSpawnSharedPooledActor() [D:\Users\Jared\Documents\Unreal Projects\ProjectTwinStick\Intermediate\Build\Win64\UE4Editor\Inc\ProjectTwinStick\InGameFunctionLibrary.gen.cpp:40] UE4Editor_CoreUObject!UObject::execCallMathFunction() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:860] UE4Editor_CoreUObject!UObject::execLetObj() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2617] UE4Editor_CoreUObject!ProcessLocalScriptFunction() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:997] UE4Editor_CoreUObject!ProcessScriptFunction() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:828] UE4Editor_CoreUObject!ProcessLocalFunction() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1058] UE4Editor_CoreUObject!ProcessLocalScriptFunction() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:997] UE4Editor_CoreUObject!UObject::ProcessInternal() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1085] UE4Editor_CoreUObject!ProcessScriptFunction() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:828] UE4Editor_CoreUObject!UObject::CallFunction() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:937] UE4Editor_CoreUObject!ProcessLocalScriptFunction() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:997] UE4Editor_CoreUObject!ProcessScriptFunction() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:828] UE4Editor_CoreUObject!ProcessLocalFunction() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1058] UE4Editor_CoreUObject!ProcessLocalScriptFunction() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:997] UE4Editor_CoreUObject!UObject::ProcessInternal() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1085] UE4Editor_CoreUObject!ProcessScriptFunction() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:828] UE4Editor_CoreUObject!UObject::CallFunction() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:937] UE4Editor_CoreUObject!UObject::ProcessContextOpcode() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2796] UE4Editor_CoreUObject!ProcessLocalScriptFunction() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:997] UE4Editor_CoreUObject!ProcessScriptFunction() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:828] UE4Editor_CoreUObject!ProcessLocalFunction() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1058] UE4Editor_CoreUObject!ProcessLocalScriptFunction() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:997] UE4Editor_CoreUObject!UObject::ProcessInternal() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1085] UE4Editor_CoreUObject!UFunction::Invoke() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5542] UE4Editor_CoreUObject!UObject::ProcessEvent() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1916] UE4Editor_Engine!AActor::ProcessEvent() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:798] UE4Editor_Engine!FInputActionUnifiedDelegate::Execute() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Classes\Components\InputComponent.h:302] UE4Editor_Engine!UPlayerInput::ProcessInputStack() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\UserInterface\PlayerInput.cpp:1321] UE4Editor_Engine!APlayerController::ProcessPlayerInput() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\PlayerController.cpp:2567] UE4Editor_Engine!APlayerController::TickPlayerInput() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\PlayerController.cpp:4580] UE4Editor_Engine!APlayerController::PlayerTick() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\PlayerController.cpp:2228] UE4Editor_Engine!APlayerController::TickActor() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\PlayerController.cpp:4726] UE4Editor_Engine!FActorTickFunction::ExecuteTick() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:171] UE4Editor_Engine!FTickFunctionTask::DoTask() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:283] UE4Editor_Engine!TGraphTask::ExecuteTask() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:849] UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:692] UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:587] UE4Editor_Core!FTaskGraphImplementation::WaitUntilTasksComplete() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:1478] UE4Editor_Engine!FTickTaskSequencer::ReleaseTickGroup() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:558] UE4Editor_Engine!FTickTaskManager::RunTickGroup() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:1523] UE4Editor_Engine!UWorld::RunTickGroup() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:783] UE4Editor_Engine!UWorld::Tick() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1558] UE4Editor_UnrealEd!UEditorEngine::Tick() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:1693] UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:414] UE4Editor!FEngineLoop::Tick() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4850] UE4Editor!GuardedMain() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:169] UE4Editor!GuardedMainWrapper() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137] UE4Editor!WinMain() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268] UE4Editor!__scrt_common_main_seh() [d:\agent\_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll