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VR template - Gravity applied to VR Pawn?

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    VR template - Gravity applied to VR Pawn?

    Is it possible to get the VR pawn to fall down to objects below it? If you walk off a platform now you stay in space.
    Thanks!

    #2
    Originally posted by rich0550 View Post
    Is it possible to get the VR pawn to fall down to objects below it? If you walk off a platform now you stay in space.
    Thanks!
    I'd be interested to know this too.
    Kind Regards
    Richard
    -------------------
    www.blinkimage.com

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      #3
      Never played with it, but the first place I'd start would be to do a trace down and if it is >= CertainLength then call a function. That function will calculate the distance of the trace and then run a timeline that lerps between your current position and the end of the trace. Tweak the timeline curve/length of timeline to get a gravity like effect.
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        #4
        Interested too for a little project using room scale and a vive tracker Actualy the only way i ve find is witth the RunebergVR Plugin who works realy fine.

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          #5
          Truccool Check out my tutorial on thumbstick locomotion for ArchViz. Ii changes the standard VR Pawn into one derived from Character so it has gravity, can walk up/down stairs and ramps, terrain, etc.

          https://www.youtube.com/watch?v=EtEYIh9ndkc
          CTO | Head of VR Development - Visit us at http://humanxr.com
          My UE4 Tutorials (mostly VR): https://goo.gl/GUvDyV

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            #6
            I like the idea of using a line trace for gravity, anyone got an example of this?

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