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VR Template: Interacting with hinged physics objects

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    VR Template: Interacting with hinged physics objects

    I'm banging my head against the wall here trying to figure out how to rig a door with the new VR Template in 4.13.
    I've played around with the BP_PickupCube blueprint with my own objects, works great.
    But I'm stumbling when I try to figure out how to modify it or combine it in another BluePrint to have a door that is grabbable with VR controller, and swing on the hinge.
    I'm having difficulty grasping if I should switch off Physics for instance. And I can't apply physics hinge onto BP_PickupCubes if I remember correctly (yes, probably stupid of me to even think that I could ;-) )
    Any hints or tricks to setting this up?

    Otherwise, the VR template was a great inclusion, I was up and running in no time.

    hi! did you ever find a solution to this? Thanks!
    Alex Coulombe
    Creative Director
    Agile Lens: Immersive Design
    New York City