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    I made a demo based on the discussion above.

    https://forums.unrealengine.com/deve...opment/1476572

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      Beta testing an MR Capture Plugin. Unlike the MR framework plugin supplied by UE, this is not in-engine compositing. It replicates the existing Unity method of quadrants for compatibility and frictionless play for those with existing MR setups.

      Example BP setup:
      Click image for larger version

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      Sample MR output:
      Click image for larger version  Name:	VMRoutput_sample.png Views:	1 Size:	100.0 KB ID:	1478890


      If you have a fully baked experience in 4.16+, please reach out to me. *Only accepting a couple of developers for now. Apologies a head of time if I don't respond.

      FOO
      Last edited by alsoknownasfoo; 05-22-2018, 01:40 PM.

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        Hello,

        Since 4.20 is out, I'm trying to do a vive tracker camera calibration with the Mixed Reality Capture Calibration Tool. I can make the whole configuration EXCEPT the vive tracker as a camera.

        The documentation says that you can go trough the available tracking attachments with the Tab key, but nothing when I hit Tab, I only see " No Tracking Attachment ".

        https://docs.unrealengine.com/en-us/...alibrationTool

        Any ideas?

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          Originally posted by GJ View Post
          Hello,

          Since 4.20 is out, I'm trying to do a vive tracker camera calibration with the Mixed Reality Capture Calibration Tool. I can make the whole configuration EXCEPT the vive tracker as a camera.

          The documentation says that you can go trough the available tracking attachments with the Tab key, but nothing when I hit Tab, I only see " No Tracking Attachment ".

          https://docs.unrealengine.com/en-us/...alibrationTool

          Any ideas?
          I've not tried it out yet but might be better to ask in the sticky feedback topic here:
          https://forums.unrealengine.com/deve...dback-for-epic
          In case it has more visibility from Epic
          Headgear - VR/AR solutions

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