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Performance issues due to dithering between LODs

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    [GEAR VR] Performance issues due to dithering between LODs

    So, there is a massive performance drop when using dithering between LODs. It can be turned off for regular actors, but there is no option to do that for HISMCs and foliage.

    I know Epic said they'd look into it, but there was no reply neither here nor on AnswerHub.

    Just wanted to see if it's still being looked at.

    Thanks
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