Pushed a new commit to the repository
Code:
Massive Header file cleanup to better support Non Unity Builds and Linux. Fixed TeleportMoveGrip teleporting NoTeleport and DropOnTeleport on initial !IsTeleport grip teleportation check. (ie: on initial grip could teleport things that don't want it) Motion controller is now only setting ReplicatesMovement on actor grips or when the held component is the root component. This is possible since I added the new movement replication bool to the grippable components. Made the new conditional replication system for saved movements more sane and extended it to the simple character. It costs...2 bits...more than before but is far cleaner and has less functions.
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