Originally posted by mordentral
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Thank you for all the info and sorry for the long post.
The Try to Grab Object function's got Drop Object and Grip Object funcs. If those funcs take care of the unparenting/parenting of objects and Gripped Actors array, along with some other magic, wouldn't that mean I have to/should use them any time I drop/pickup an object; otherwise that'd basically defeat the purpose of me making them grippable? I was thinking I could just call drop object w/ Simulate unchecked before doing a custom function that returns the Object to the holster. Just want to make sure if that is one, not so bad, way to do it.
On a side, I just now found out that the BitBucket vrexpplugin url changed (used to be "vrexpplugin", now it's "vrexpansionplugin"). This affects the Specific Commit walkthrough a little bit.
<anyone>
I followed the Update Plugin instructions (Safe Method version) mordentral gave a while back (on Page 25). fsr, the .uproject won't generate new project files (.sln). Anyone else seeing this problem? Running 4.16.1 and trying to update current with Master VRExpPlugin as of a couple minutes ago.
Edit: Nevermind, I figured out that deleting Advanced Sessions was the cause of the .sln not getting generated.
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