Originally posted by Elleclouds
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Run some profiling to see where your bottle necks are, if its just "a few assets" it shouldn't cause you to drop below 90fps, but "a few" is relative, and a lot of marketplace packs are not optimized for VR applications.
You have to remember that in VR you are rendering the screen twice over and generally at higher resolutions than the average desktop (screen percentage settings plus the screen is hefty in itself).
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