Originally posted by mordentral
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Originally posted by mordentral
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Since it takes in the VR Movement Component, is it correct to assume turning Set Climbing Mode ON overrides the Engine-based movement mode (the one with walking, flying, falling)?
Originally posted by mordentral
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I'm confused about the "turns on/off at times that would prevent hitching." part. Maybe something to do with momentum preservation? The ladder and zip line part is awesome. Is there already an example of this in the template? I didn't notice one in the 4.15.1 version. I'm curious to see how you'd do it.
Originally posted by mordentral
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