Eh, its probably time, I'm going to start pre-compiling binaries as of today since the build time is no longer as massive due to the new Header structure of 4.15 and some changes to the plugin.
I will also start working on getting the wiki updated, it is still basically functional but is missing the majority of the 4.15 work that was added to the plugin (a lot of stuff).
*Edit* Also I would like to mention, there are some massive incoming changes in 4.16 that I can see in Master. I am not entirely sure that I can retain compatibility between 4.15 and 4.16 versions of the plugin so there may be another split incoming.
I prefer not to do this when possible but they are refactoring large chunks of the character movement and some VR stuff.
*Edit2*
Uploaded binaries for current build, edited the wiki some, and pushed a commit to the plugin
Plugin Commit
I will also start working on getting the wiki updated, it is still basically functional but is missing the majority of the 4.15 work that was added to the plugin (a lot of stuff).
*Edit* Also I would like to mention, there are some massive incoming changes in 4.16 that I can see in Master. I am not entirely sure that I can retain compatibility between 4.15 and 4.16 versions of the plugin so there may be another split incoming.
I prefer not to do this when possible but they are refactoring large chunks of the character movement and some VR stuff.
*Edit2*
Uploaded binaries for current build, edited the wiki some, and pushed a commit to the plugin
Plugin Commit
Code:
Made secondary attachments support component grips as well now. No longer takes an actor, now takes a UObject. (Long overdue change on my backlog list) The Large PCH removal / switch over to Include-What-You-Use (IWYU), no longer uses PCH files, follows the engines brand new IWYU compilation / linkage as of 4.15. Should improve compilation times.
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