Pushed a new commit to the plugin (and updated the template to match)
Code:
Added preprocessor definitions to the plugin modules (in build.cs) so c++ can control different code paths depending on if they are enabled or not. Added bIgnoreSimulatingComponentsInFloorCheck variable to the base movement component. When true simulating components are never considered for floor checks (to avoid instability / physics issues). This adds parity for this feature to the simpleCharacter, it was vrCharacter specific before. It also allows for it to be toggled off if wanted (was always on before). Added flex note for users of it to build.cs (uncomment to enable FLEX in the Flex engine branch) Removed a couple of redundent dependancy modules
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