Thanks for the info, got the example project up and running today and created something I have been trying to do for a while.
The issue was that I needed to create a C++ project within Visaul studio for it to ask me to install extra tools. Only after installing the extra tools it would then compile.
Took me some time to understand the actor structure using the GrippableStaticMeshActor, I used the door as a reference.
Using the physics constraints is a very nice way to work. Noticed some small issues with grabbing the mesh but nothing I can't work round (I need to add some trigger checks).
Thank you so much for building this.
The issue was that I needed to create a C++ project within Visaul studio for it to ask me to install extra tools. Only after installing the extra tools it would then compile.
Took me some time to understand the actor structure using the GrippableStaticMeshActor, I used the door as a reference.
Using the physics constraints is a very nice way to work. Noticed some small issues with grabbing the mesh but nothing I can't work round (I need to add some trigger checks).
Thank you so much for building this.
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