Pushed a new commit to both the template and the master plugin
Template was able to be made more generic now due to this (no actor/component switches anymore for most things).
This update might have bugs that I haven't found yet, let me know.
Should be able to work on feature sets now instead of the backend with this change.
Template required blueprint changes after the plugin update, since there are no longer actor/component outputs on the grip structure it unlinks it wherever it was used and you have to link in the grippedobject instead.
Code:
Updated to new branch code Added local only grips that execute only on the client calling them (do not replicate objects using this grip) Removed actor/component seperation in grips and made it all work off of single uobject base (this change lowers replication cost and makes the plugin more generic).
This update might have bugs that I haven't found yet, let me know.
Should be able to work on feature sets now instead of the backend with this change.
Template required blueprint changes after the plugin update, since there are no longer actor/component outputs on the grip structure it unlinks it wherever it was used and you have to link in the grippedobject instead.
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