Originally posted by Defaultsound
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My test project has collision off on the controllers, but I used have it enabled and run them on the same channel as my traces and set held objects to ignore them on grip.
Thank you so much for the HMD type! This makes my life so much easier. However, ParentRelativeAttachmentComponent does not seem to work at all. I looked at the code and it seems like it should but all that's happening is occasionally, there will be an offset of the child component of the ParentRelativeAttachmentComponent. It just sticks at an odd rotation, and keeps following the HMD rot at that offset rotation 1 to 1. I tried with both Static and Skeletal meshes, and tried yaw values between 1-3 as well as much higher, locked on pitch and roll.
*Edit*
Also please ignore the VRRootComponent in the files currently, I am iterating over several methods of having a dynamic root capsule and the first attempt was way too CPU heavy. I branched it to not effect default for now and am going to try re-writing all of the movement, penetration, sweep, and physics body transform update code in a primitive component instead.
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