Mordentral, do you think it would be worthwhile adding some more chaperone components?
To my understanding, at the moment blueprint exposes the 4x vectors of the Chaperone tracked area.
What if the VRexpansionPlugin had a few more components:
-Chaperone ground plane
-Chaperone Wall north
-Chaperone Wall east
-Chaperone wall south
-Chaperone wall west
By north, east, etc, i mean the wall that faces X in positive direction, wall that is along X in negative direction, etc.
The components could be added to the VR pawn and render a plane that is the correct size for that boundary.
I suppose this is a very easy task for a programmer to manually create these components based off the chaperone bounds and the height of the base stations, I thought it might be a good addition to the plugin to make user's lives easier. And is a feature many inexperienced VR developers might find useful in the plugin.
To my understanding, users of the VRExpansionPlugin's VR Pawns need to account for the way the HMD moves in order to continuously set the Chaperone boundaries in the right location
If users had these components, the users have an easy way to get, parent and place objects on those areas of the chaperone system.
To my understanding, at the moment blueprint exposes the 4x vectors of the Chaperone tracked area.
What if the VRexpansionPlugin had a few more components:
-Chaperone ground plane
-Chaperone Wall north
-Chaperone Wall east
-Chaperone wall south
-Chaperone wall west
By north, east, etc, i mean the wall that faces X in positive direction, wall that is along X in negative direction, etc.
The components could be added to the VR pawn and render a plane that is the correct size for that boundary.
I suppose this is a very easy task for a programmer to manually create these components based off the chaperone bounds and the height of the base stations, I thought it might be a good addition to the plugin to make user's lives easier. And is a feature many inexperienced VR developers might find useful in the plugin.
To my understanding, users of the VRExpansionPlugin's VR Pawns need to account for the way the HMD moves in order to continuously set the Chaperone boundaries in the right location
If users had these components, the users have an easy way to get, parent and place objects on those areas of the chaperone system.
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