Hey mordentral,
I've been working on implementing a custom static mesh to your grasping alyx hands and have been running into issues similar to ones I've read on here before. I've got the right one working really well but the left one is giving me troubles. I'm aware of the issues with inversely scaled hands so I've been just trying to edit the GraspingHand_Left blueprint with my own custom meshes but not having luck.
What is the proper workflow for setting up a custom mesh with them? I saw that you had a community member mirror the hand, is this something you can do in Engine or was the mesh mirrored in Blender or something and reimported as a whole new object? Would doing this mirror the bones, animations, and collision physics?
Also I saw you mentioned before enabling mirroring on the left hand, I can't seem to find that option anywhere.
Thanks and let me know, really dope plugin!
I've been working on implementing a custom static mesh to your grasping alyx hands and have been running into issues similar to ones I've read on here before. I've got the right one working really well but the left one is giving me troubles. I'm aware of the issues with inversely scaled hands so I've been just trying to edit the GraspingHand_Left blueprint with my own custom meshes but not having luck.
What is the proper workflow for setting up a custom mesh with them? I saw that you had a community member mirror the hand, is this something you can do in Engine or was the mesh mirrored in Blender or something and reimported as a whole new object? Would doing this mirror the bones, animations, and collision physics?
Also I saw you mentioned before enabling mirroring on the left hand, I can't seem to find that option anywhere.
Thanks and let me know, really dope plugin!
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