Hello mordentral,
we started to use your plugin to develop a multiplayer VR game and even if we are still early in the development, I would like to thank you for the amazing work you put in the plugin.
I have one question though:
I created a character class which inherits from AVRCharacter and I updated your code to allow me to create a skeletal mesh, because we'd like to have a 3d rendering of the other players.
I attached that skeletal mesh to the VRRootReference component, and added a negative vertical offset to it so that the feet are at the bottom of the capsule.
The issue I face right now (using an oculus touch) is when I see in game another character, the capsule is correctly grounded, but the skeletal mesh is floating in the air.
Would you have any idea of what could be going on there?
Thanks in advance
we started to use your plugin to develop a multiplayer VR game and even if we are still early in the development, I would like to thank you for the amazing work you put in the plugin.
I have one question though:
I created a character class which inherits from AVRCharacter and I updated your code to allow me to create a skeletal mesh, because we'd like to have a 3d rendering of the other players.
I attached that skeletal mesh to the VRRootReference component, and added a negative vertical offset to it so that the feet are at the bottom of the capsule.
The issue I face right now (using an oculus touch) is when I see in game another character, the capsule is correctly grounded, but the skeletal mesh is floating in the air.
Would you have any idea of what could be going on there?
Thanks in advance
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