Originally posted by Eanir
View Post
Originally posted by mordentral
View Post
when you say to set the base class, are you talking about within the unreal editor or the UCLASS in the C++ .h file or something else? does this also include changing/adding the includes? What I don't understand right now is how does the VRCharacter inherit all the settings that are written into the C++ for the OWS character if I change the base class? It's probably not that confusing but I don't have a firm grasp (clearly) on a few things and I could use a slightly more detailed explanation on changing the base class.. not sure if this matters, but, the OWS character is a hierarchy, ThirdpersoncharacterBP > PlayercharacterBP > BasecharacterBP > BasecharacterC++ class. Thanks again for everything!
Comment