Originally posted by JMDEV18
View Post
Announcement
Collapse
No announcement yet.
VR Expansion Plugin
Collapse
X
-
Consider supporting me on patreon
My Open source tools and plugins
Advanced Sessions Plugin
VR Expansion Plugin
-
Originally posted by Mackazz View PostIs there a way to like grab another character for example in the head and the character goes ragdoll while i hold him, just like in boneworks for example. If there is, do you mind explaining how to get it working?
Best regards
Mackazz
You could also always just use a physics constraint if you didn't want to use the grip system.
Consider supporting me on patreon
My Open source tools and plugins
Advanced Sessions Plugin
VR Expansion Plugin
Comment
-
Originally posted by mordentral View Post
The trace is ran on a trace channel, make a custom teleport trace channel and assign it to it, then make it off by default for all objects and only enable it on your floors
Comment
-
Originally posted by mordentral View Post
Yeah grip object with a bone specified, the very current version of the plugin has a grippable character base class to make it easier.
You could also always just use a physics constraint if you didn't want to use the grip system.
Allthough i've run into another issue at the moment... With the master branch it says when rebuilding to the project "Could not be compiled. Try rebuilding from source manually." The project works when i'm deleting the plugin... I must do something wrong somewhere,
I've tried with both the source version from visual studio and regular engine version from epic games launcher and it says the same thing on both.
Any idea what i'm doing wrong?
Best regards
MackazzLast edited by Mackazz; 02-16-2020, 09:50 AM.
Comment
-
Originally posted by Mackazz View Post
Thanks for the help and quick response!
Allthough i've run into another issue at the moment... With the master branch it says when rebuilding to the project "Could not be compiled. Try rebuilding from source manually." The project works when i'm deleting the plugin... I must do something wrong somewhere,
I've tried with both the source version from visual studio and regular engine version from epic games launcher and it says the same thing on both.
Any idea what i'm doing wrong?
Best regards
Mackazz
Consider supporting me on patreon
My Open source tools and plugins
Advanced Sessions Plugin
VR Expansion Plugin
Comment
-
Consider supporting me on patreon
My Open source tools and plugins
Advanced Sessions Plugin
VR Expansion Plugin
- 1 like
Comment
-
Hi, for some reason the red sphere grip helpers have vanished (not rendering), the only thing I've changed was running the Oculus helper that switched on Multi-view and direct rendering, would this have an effect on rendering these ?.
Few other possible options, I changed the left hand material to white (now back to default).. also switched on custom collisions and set VR tracing to ignore on a few boxes to stop climbing.
Thanks
Comment
-
Originally posted by MRSWEET6 View PostHi, for some reason the red sphere grip helpers have vanished (not rendering), the only thing I've changed was running the Oculus helper that switched on Multi-view and direct rendering, would this have an effect on rendering these ?.
Few other possible options, I changed the left hand material to white (now back to default).. also switched on custom collisions and set VR tracing to ignore on a few boxes to stop climbing.
Thanks
There is a CanObjectBeClimbed function that you can override / change to filter out what is allowed to be climbed by the way.
Consider supporting me on patreon
My Open source tools and plugins
Advanced Sessions Plugin
VR Expansion Plugin
- 1 like
Comment
-
i really love this plugin, it works so wellI am struggling though,.. with something, and it must be really really easy, but somehow i cannot figure out whats going wrong. I spawn pickup_objects (like the pickupcube default) and other objects during play. And i want to stand on these objects, i made them bigger dan 2m. But somehow there is no way to get this done. I tried allready change the navmesh settings, but these are allready dynamic. All other objects i can stand/ teleport on, but these spawned objects not. Has anyone an idea what i do wrong here?
cheers robertLast edited by wontonanimalchin; 02-20-2020, 02:39 AM.
Comment
-
Originally posted by wontonanimalchin View Posti really love this plugin, it works so wellI am struggling though,.. with something, and it must be really really easy, but somehow i cannot figure out whats going wrong. I spawn pickup_objects (like the pickupcube default) and other objects during play. And i want to stand on these objects, i made them bigger dan 2m. But somehow there is no way to get this done. I tried allready change the navmesh settings, but these are allready dynamic. All other objects i can stand/ teleport on, but these spawned objects not. Has anyone an idea what i do wrong here?
cheers robert
Consider supporting me on patreon
My Open source tools and plugins
Advanced Sessions Plugin
VR Expansion Plugin
- 1 like
Comment
-
Originally posted by RazkingZ View PostHi,
I recently updated to 4.24 Oculus Source Build and i'm having an issue where only one part of the VR pawn will replicate such as the hands and head, until i take the headset off then it will start replicating all as normal. would you know a fix for this or what would cause this?
Cheers,
Replication shouldn't have anything to do with their branch, so it would be more likely that they have a bug where devices are listed as inactive until the wearing flag is toggled on again.
Consider supporting me on patreon
My Open source tools and plugins
Advanced Sessions Plugin
VR Expansion Plugin
Comment
Comment